SDL_AddAudioDevice T
SDL_AddBasicVideoDisplay T
SDL_AddDisplayMode T
SDL_AddEventWatch T
SDL_AddHintCallback T
SDL_AddTimer T
SDL_AddTouch T
SDL_AddVideoDisplay T
SDL_AllocBlitMap T
SDL_AllocFormat T
SDL_AllocPalette T
SDL_AllocRW T
SDL_AllocateRenderVertices T
SDL_AssertionsQuit T
SDL_AtomicAdd T
SDL_AtomicCAS T
SDL_AtomicCASPtr T
SDL_AtomicGet T
SDL_AtomicGetPtr T
SDL_AtomicLock T
SDL_AtomicSet T
SDL_AtomicSetPtr T
SDL_AtomicTryLock T
SDL_AtomicUnlock T
SDL_AudioInit T
SDL_AudioQuit T
SDL_AudioStreamAvailable T
SDL_AudioStreamClear T
SDL_AudioStreamFlush T
SDL_AudioStreamGet T
SDL_AudioStreamPut T
SDL_BlendFillRect T
SDL_BlendFillRects T
SDL_BlendLine T
SDL_BlendLines T
SDL_BlendPoint T
SDL_BlendPoints T
SDL_BlitCopy T
SDL_Blit_Slow T
SDL_BuildAudioCVT T
SDL_CalculateAudioSpec T
SDL_CalculateBlit T
SDL_CalculateBlit0 T
SDL_CalculateBlit1 T
SDL_CalculateBlitA T
SDL_CalculateBlitN T
SDL_CalculateGammaRamp T
SDL_CalculateShapeBitmap T
SDL_CalculateShapeTree T
SDL_CaptureMouse T
SDL_ChooseAudioConverters T
SDL_ClearError T
SDL_ClearHints T
SDL_ClearQueuedAudio T
SDL_CloseAudio T
SDL_CloseAudioDevice T
SDL_ComposeCustomBlendMode T
SDL_ComputeDiagonalDPI T
SDL_CondBroadcast T
SDL_CondSignal T
SDL_CondWait T
SDL_CondWaitTimeout T
SDL_ConvertAudio T
SDL_ConvertPixels T
SDL_ConvertPixels_RGB_to_YUV T
SDL_ConvertPixels_YUV_to_RGB T
SDL_ConvertPixels_YUV_to_YUV T
SDL_ConvertSurface T
SDL_ConvertSurfaceFormat T
SDL_Convert_F32_to_S16 B 8
SDL_Convert_F32_to_S32 B 8
SDL_Convert_F32_to_S8 B 8
SDL_Convert_F32_to_U16 B 8
SDL_Convert_F32_to_U8 B 8
SDL_Convert_S16_to_F32 B 8
SDL_Convert_S32_to_F32 B 8
SDL_Convert_S8_to_F32 B 8
SDL_Convert_U16_to_F32 B 8
SDL_Convert_U8_to_F32 B 8
SDL_CreateColorCursor T
SDL_CreateCond T
SDL_CreateCursor T
SDL_CreateMutex T
SDL_CreateRGBSurface T
SDL_CreateRGBSurfaceFrom T
SDL_CreateRGBSurfaceWithFormat T
SDL_CreateRGBSurfaceWithFormatFrom T
SDL_CreateRenderer T
SDL_CreateSemaphore T
SDL_CreateShapedWindow T
SDL_CreateSoftwareRenderer T
SDL_CreateSystemCursor T
SDL_CreateTexture T
SDL_CreateTextureFromSurface T
SDL_CreateThread T
SDL_CreateThreadInternal T
SDL_CreateThreadWithStackSize T
SDL_CreateWindow T
SDL_CreateWindowAndRenderer T
SDL_CreateWindowFrom T
SDL_DUMMY_JoystickDriver D 104
SDL_DelEventWatch T
SDL_DelHintCallback T
SDL_DelTouch T
SDL_Delay T
SDL_DequeueAudio T
SDL_DestroyCond T
SDL_DestroyMutex T
SDL_DestroyRenderer T
SDL_DestroySemaphore T
SDL_DestroyTexture T
SDL_DestroyWindow T
SDL_DetachThread T
SDL_DisableScreenSaver T
SDL_DitherColors T
SDL_DrawLine T
SDL_DrawLines T
SDL_DrawPoint T
SDL_DrawPoints T
SDL_DuplicateSurface T
SDL_EnableScreenSaver T
SDL_EnclosePoints T
SDL_Error T
SDL_EventState T
SDL_EventsInit T
SDL_EventsQuit T
SDL_ExitProcess T
SDL_FillRect T
SDL_FillRects T
SDL_FilterEvents T
SDL_FindColor T
SDL_FirstAudioFormat T
SDL_FlushEvent T
SDL_FlushEvents T
SDL_FreeAudioStream T
SDL_FreeBlitMap T
SDL_FreeCursor T
SDL_FreeFormat T
SDL_FreePalette T
SDL_FreeRW T
SDL_FreeResampleFilter T
SDL_FreeShapeTree T
SDL_FreeSurface T
SDL_FreeWAV T
SDL_GL_BindTexture T
SDL_GL_CreateContext T
SDL_GL_DeduceMaxSupportedESProfile T
SDL_GL_DeleteContext T
SDL_GL_ExtensionSupported T
SDL_GL_GetAttribute T
SDL_GL_GetCurrentContext T
SDL_GL_GetCurrentWindow T
SDL_GL_GetDrawableSize T
SDL_GL_GetProcAddress T
SDL_GL_GetSwapInterval T
SDL_GL_LoadLibrary T
SDL_GL_MakeCurrent T
SDL_GL_ResetAttributes T
SDL_GL_SetAttribute T
SDL_GL_SetSwapInterval T
SDL_GL_SwapWindow T
SDL_GL_UnbindTexture T
SDL_GL_UnloadLibrary T
SDL_GameControllerAddMapping T
SDL_GameControllerAddMappingsFromRW T
SDL_GameControllerClose T
SDL_GameControllerEventState T
SDL_GameControllerFromInstanceID T
SDL_GameControllerFromPlayerIndex T
SDL_GameControllerGetAttached T
SDL_GameControllerGetAxis T
SDL_GameControllerGetAxisFromString T
SDL_GameControllerGetBindForAxis T
SDL_GameControllerGetBindForButton T
SDL_GameControllerGetButton T
SDL_GameControllerGetButtonFromString T
SDL_GameControllerGetJoystick T
SDL_GameControllerGetPlayerIndex T
SDL_GameControllerGetProduct T
SDL_GameControllerGetProductVersion T
SDL_GameControllerGetStringForAxis T
SDL_GameControllerGetStringForButton T
SDL_GameControllerGetType T
SDL_GameControllerGetVendor T
SDL_GameControllerHandleDelayedGuideButton T
SDL_GameControllerInit T
SDL_GameControllerInitMappings T
SDL_GameControllerMapping T
SDL_GameControllerMappingForDeviceIndex T
SDL_GameControllerMappingForGUID T
SDL_GameControllerMappingForIndex T
SDL_GameControllerName T
SDL_GameControllerNameForIndex T
SDL_GameControllerNumMappings T
SDL_GameControllerOpen T
SDL_GameControllerQuit T
SDL_GameControllerQuitMappings T
SDL_GameControllerRumble T
SDL_GameControllerSetPlayerIndex T
SDL_GameControllerTypeForIndex T
SDL_GameControllerUpdate T
SDL_GeneratedBlitFuncTable D 3048
SDL_Generic_GetTLSData T
SDL_Generic_SetTLSData T
SDL_GestureAddTouch T
SDL_GestureDelTouch T
SDL_GestureProcessEvent T
SDL_GestureQuit T
SDL_GetAssertionHandler T
SDL_GetAssertionReport T
SDL_GetAudioDeviceName T
SDL_GetAudioDeviceStatus T
SDL_GetAudioDriver T
SDL_GetAudioStatus T
SDL_GetBasePath T
SDL_GetBlendModeAlphaOperation T
SDL_GetBlendModeColorOperation T
SDL_GetBlendModeDstAlphaFactor T
SDL_GetBlendModeDstColorFactor T
SDL_GetBlendModeSrcAlphaFactor T
SDL_GetBlendModeSrcColorFactor T
SDL_GetCPUCacheLineSize T
SDL_GetCPUCount T
SDL_GetClipRect T
SDL_GetClipboardText T
SDL_GetClosestDisplayMode T
SDL_GetColorKey T
SDL_GetCurrentAudioDriver T
SDL_GetCurrentDisplayMode T
SDL_GetCurrentVideoDriver T
SDL_GetCursor T
SDL_GetCustomJoystickManufacturer T
SDL_GetCustomJoystickName T
SDL_GetDefaultAssertionHandler T
SDL_GetDefaultCursor T
SDL_GetDefaultKeymap T
SDL_GetDesktopDisplayMode T
SDL_GetDisplay T
SDL_GetDisplayBounds T
SDL_GetDisplayDPI T
SDL_GetDisplayDriverData T
SDL_GetDisplayForWindow T
SDL_GetDisplayMode T
SDL_GetDisplayName T
SDL_GetDisplayOrientation T
SDL_GetDisplayUsableBounds T
SDL_GetDriverAndJoystickIndex T
SDL_GetErrBuf T
SDL_GetError T
SDL_GetEventFilter T
SDL_GetFocusWindow T
SDL_GetGlobalMouseState T
SDL_GetGrabbedWindow T
SDL_GetHint T
SDL_GetHintBoolean T
SDL_GetIndexOfDisplay T
SDL_GetJoystickGUIDInfo T
SDL_GetJoystickGameControllerType T
SDL_GetJoystickGameControllerTypeFromGUID T
SDL_GetKeyFromName T
SDL_GetKeyFromScancode T
SDL_GetKeyName T
SDL_GetKeyboardFocus T
SDL_GetKeyboardState T
SDL_GetMemoryFunctions T
SDL_GetModState T
SDL_GetMouse T
SDL_GetMouseFocus T
SDL_GetMouseState T
SDL_GetNextJoystickInstanceID T
SDL_GetNextSensorInstanceID T
SDL_GetNumAllocations T
SDL_GetNumAudioDevices T
SDL_GetNumAudioDrivers T
SDL_GetNumDisplayModes T
SDL_GetNumRenderDrivers T
SDL_GetNumTouchDevices T
SDL_GetNumTouchFingers T
SDL_GetNumVideoDisplays T
SDL_GetNumVideoDrivers T
SDL_GetPerformanceCounter T
SDL_GetPerformanceFrequency T
SDL_GetPixelFormatName T
SDL_GetPlatform T
SDL_GetPrefPath T
SDL_GetQueuedAudioSize T
SDL_GetRGB T
SDL_GetRGBA T
SDL_GetRelativeMouseMode T
SDL_GetRelativeMouseState T
SDL_GetRenderDrawBlendMode T
SDL_GetRenderDrawColor T
SDL_GetRenderDriverInfo T
SDL_GetRenderTarget T
SDL_GetRenderer T
SDL_GetRendererInfo T
SDL_GetRendererOutputSize T
SDL_GetRevision T
SDL_GetRevisionNumber T
SDL_GetScancodeFromKey T
SDL_GetScancodeFromName T
SDL_GetScancodeName T
SDL_GetShapedWindowMode T
SDL_GetSpanEnclosingRect T
SDL_GetStringBoolean T
SDL_GetSurfaceAlphaMod T
SDL_GetSurfaceBlendMode T
SDL_GetSurfaceColorMod T
SDL_GetSystemRAM T
SDL_GetTextureAlphaMod T
SDL_GetTextureBlendMode T
SDL_GetTextureColorMod T
SDL_GetTextureScaleMode T
SDL_GetThreadID T
SDL_GetThreadName T
SDL_GetTicks T
SDL_GetTouch T
SDL_GetTouchDevice T
SDL_GetTouchDeviceType T
SDL_GetTouchFinger T
SDL_GetVersion T
SDL_GetVideoDevice T
SDL_GetVideoDriver T
SDL_GetWindowBordersSize T
SDL_GetWindowBrightness T
SDL_GetWindowData T
SDL_GetWindowDisplayIndex T
SDL_GetWindowDisplayMode T
SDL_GetWindowFlags T
SDL_GetWindowFromID T
SDL_GetWindowGammaRamp T
SDL_GetWindowGrab T
SDL_GetWindowID T
SDL_GetWindowMaximumSize T
SDL_GetWindowMinimumSize T
SDL_GetWindowOpacity T
SDL_GetWindowPixelFormat T
SDL_GetWindowPosition T
SDL_GetWindowSize T
SDL_GetWindowSurface T
SDL_GetWindowTitle T
SDL_GetWindowWMInfo T
SDL_GetYUVConversionMode T
SDL_GetYUVConversionModeForResolution T
SDL_HapticClose T
SDL_HapticDestroyEffect T
SDL_HapticEffectSupported T
SDL_HapticGetEffectStatus T
SDL_HapticIndex T
SDL_HapticInit T
SDL_HapticName T
SDL_HapticNewEffect T
SDL_HapticNumAxes T
SDL_HapticNumEffects T
SDL_HapticNumEffectsPlaying T
SDL_HapticOpen T
SDL_HapticOpenFromJoystick T
SDL_HapticOpenFromMouse T
SDL_HapticOpened T
SDL_HapticPause T
SDL_HapticQuery T
SDL_HapticQuit T
SDL_HapticRumbleInit T
SDL_HapticRumblePlay T
SDL_HapticRumbleStop T
SDL_HapticRumbleSupported T
SDL_HapticRunEffect T
SDL_HapticSetAutocenter T
SDL_HapticSetGain T
SDL_HapticStopAll T
SDL_HapticStopEffect T
SDL_HapticUnpause T
SDL_HapticUpdateEffect T
SDL_Has3DNow T
SDL_HasARMSIMD T
SDL_HasAVX T
SDL_HasAVX2 T
SDL_HasAVX512F T
SDL_HasAltiVec T
SDL_HasClipboardText T
SDL_HasColorKey T
SDL_HasEvent T
SDL_HasEvents T
SDL_HasIntersection T
SDL_HasMMX T
SDL_HasNEON T
SDL_HasRDTSC T
SDL_HasSSE T
SDL_HasSSE2 T
SDL_HasSSE3 T
SDL_HasSSE41 T
SDL_HasSSE42 T
SDL_HasScreenKeyboardSupport T
SDL_HasWindows T
SDL_HideWindow T
SDL_Init T
SDL_InitFormat T
SDL_InitSubSystem T
SDL_IntersectRect T
SDL_IntersectRectAndLine T
SDL_InvalidateMap T
SDL_IsGameController T
SDL_IsGameControllerNameAndGUID T
SDL_IsJoystickHIDAPI T
SDL_IsJoystickNintendoSwitchProInputOnly T
SDL_IsJoystickSteamController T
SDL_IsJoystickXInput T
SDL_IsScreenKeyboardShown T
SDL_IsScreenSaverEnabled T
SDL_IsShapedWindow T
SDL_IsTablet T
SDL_IsTextInputActive T
SDL_IsVideoContextExternal T
SDL_JoystickClose T
SDL_JoystickCurrentPowerLevel T
SDL_JoystickEventState T
SDL_JoystickFromInstanceID T
SDL_JoystickFromPlayerIndex T
SDL_JoystickGetAttached T
SDL_JoystickGetAxis T
SDL_JoystickGetAxisInitialState T
SDL_JoystickGetBall T
SDL_JoystickGetButton T
SDL_JoystickGetDeviceGUID T
SDL_JoystickGetDeviceIndexFromInstanceID T
SDL_JoystickGetDeviceInstanceID T
SDL_JoystickGetDevicePlayerIndex T
SDL_JoystickGetDeviceProduct T
SDL_JoystickGetDeviceProductVersion T
SDL_JoystickGetDeviceType T
SDL_JoystickGetDeviceVendor T
SDL_JoystickGetGUID T
SDL_JoystickGetGUIDFromString T
SDL_JoystickGetGUIDString T
SDL_JoystickGetHat T
SDL_JoystickGetPlayerIndex T
SDL_JoystickGetProduct T
SDL_JoystickGetProductVersion T
SDL_JoystickGetType T
SDL_JoystickGetVendor T
SDL_JoystickInit T
SDL_JoystickInstanceID T
SDL_JoystickIsHaptic T
SDL_JoystickName T
SDL_JoystickNameForIndex T
SDL_JoystickNumAxes T
SDL_JoystickNumBalls T
SDL_JoystickNumButtons T
SDL_JoystickNumHats T
SDL_JoystickOpen T
SDL_JoystickQuit T
SDL_JoystickRumble T
SDL_JoystickSetPlayerIndex T
SDL_JoystickUpdate T
SDL_KeyboardInit T
SDL_KeyboardQuit T
SDL_LoadBMP_RW T
SDL_LoadDollarTemplates T
SDL_LoadFile T
SDL_LoadFile_RW T
SDL_LoadFunction T
SDL_LoadObject T
SDL_LoadWAV_RW T
SDL_LockAudio T
SDL_LockAudioDevice T
SDL_LockJoysticks T
SDL_LockMutex T
SDL_LockSurface T
SDL_LockTexture T
SDL_LockTextureToSurface T
SDL_Log T
SDL_LogCritical T
SDL_LogDebug T
SDL_LogError T
SDL_LogGetOutputFunction T
SDL_LogGetPriority T
SDL_LogInfo T
SDL_LogMessage T
SDL_LogMessageV T
SDL_LogResetPriorities T
SDL_LogSetAllPriority T
SDL_LogSetOutputFunction T
SDL_LogSetPriority T
SDL_LogVerbose T
SDL_LogWarn T
SDL_LowerBlit T
SDL_LowerBlitScaled T
SDL_MapRGB T
SDL_MapRGBA T
SDL_MapSurface T
SDL_MasksToPixelFormatEnum T
SDL_MaximizeWindow T
SDL_MemoryBarrierAcquireFunction T
SDL_MemoryBarrierReleaseFunction T
SDL_Metal_CreateView T
SDL_Metal_DestroyView T
SDL_MinimizeWindow T
SDL_MixAudio T
SDL_MixAudioFormat T
SDL_MouseInit T
SDL_MouseIsHaptic T
SDL_MouseQuit T
SDL_NewAudioStream T
SDL_NextAudioFormat T
SDL_NumHaptics T
SDL_NumJoysticks T
SDL_NumSensors T
SDL_OnApplicationDidBecomeActive T
SDL_OnApplicationDidEnterBackground T
SDL_OnApplicationDidReceiveMemoryWarning T
SDL_OnApplicationWillEnterForeground T
SDL_OnApplicationWillResignActive T
SDL_OnApplicationWillTerminate T
SDL_OnWindowEnter T
SDL_OnWindowFocusGained T
SDL_OnWindowFocusLost T
SDL_OnWindowHidden T
SDL_OnWindowLeave T
SDL_OnWindowMinimized T
SDL_OnWindowResized T
SDL_OnWindowRestored T
SDL_OnWindowShown T
SDL_OpenAudio T
SDL_OpenAudioDevice T
SDL_OpenedAudioDeviceDisconnected T
SDL_PauseAudio T
SDL_PauseAudioDevice T
SDL_PeepEvents T
SDL_PixelFormatEnumToMasks T
SDL_PollEvent T
SDL_PrepareResampleFilter T
SDL_PrivateJoystickAdded T
SDL_PrivateJoystickAxis T
SDL_PrivateJoystickBall T
SDL_PrivateJoystickBatteryLevel T
SDL_PrivateJoystickButton T
SDL_PrivateJoystickHat T
SDL_PrivateJoystickRemoved T
SDL_PrivateJoystickValid T
SDL_PrivateSensorUpdate T
SDL_PumpEvents T
SDL_PushEvent T
SDL_QueryTexture T
SDL_QueueAudio T
SDL_Quit T
SDL_QuitInit T
SDL_QuitQuit T
SDL_QuitSubSystem T
SDL_RLESurface T
SDL_RWFromConstMem T
SDL_RWFromFP T
SDL_RWFromFile T
SDL_RWFromMem T
SDL_RWclose T
SDL_RWread T
SDL_RWseek T
SDL_RWsize T
SDL_RWtell T
SDL_RWwrite T
SDL_RaiseWindow T
SDL_ReadBE16 T
SDL_ReadBE32 T
SDL_ReadBE64 T
SDL_ReadLE16 T
SDL_ReadLE32 T
SDL_ReadLE64 T
SDL_ReadU8 T
SDL_RecordGesture T
SDL_RecreateWindow T
SDL_RegisterEvents T
SDL_RemoveAudioDevice T
SDL_RemoveTimer T
SDL_RenderClear T
SDL_RenderCopy T
SDL_RenderCopyEx T
SDL_RenderCopyExF T
SDL_RenderCopyF T
SDL_RenderDrawLine T
SDL_RenderDrawLineF T
SDL_RenderDrawLines T
SDL_RenderDrawLinesF T
SDL_RenderDrawPoint T
SDL_RenderDrawPointF T
SDL_RenderDrawPoints T
SDL_RenderDrawPointsF T
SDL_RenderDrawRect T
SDL_RenderDrawRectF T
SDL_RenderDrawRects T
SDL_RenderDrawRectsF T
SDL_RenderFillRect T
SDL_RenderFillRectF T
SDL_RenderFillRects T
SDL_RenderFillRectsF T
SDL_RenderFlush T
SDL_RenderGetClipRect T
SDL_RenderGetIntegerScale T
SDL_RenderGetLogicalSize T
SDL_RenderGetMetalCommandEncoder T
SDL_RenderGetMetalLayer T
SDL_RenderGetScale T
SDL_RenderGetViewport T
SDL_RenderIsClipEnabled T
SDL_RenderPresent T
SDL_RenderReadPixels T
SDL_RenderSetClipRect T
SDL_RenderSetIntegerScale T
SDL_RenderSetLogicalSize T
SDL_RenderSetScale T
SDL_RenderSetViewport T
SDL_RenderTargetSupported T
SDL_ReportAssertion T
SDL_ResetAssertionReport T
SDL_ResetKeyboard T
SDL_RestoreWindow T
SDL_RunThread T
SDL_SIMDAlloc T
SDL_SIMDFree T
SDL_SIMDGetAlignment T
SDL_SW_CopyYUVToRGB T
SDL_SW_CreateYUVTexture T
SDL_SW_DestroyYUVTexture T
SDL_SW_LockYUVTexture T
SDL_SW_QueryYUVTexturePixels T
SDL_SW_UnlockYUVTexture T
SDL_SW_UpdateYUVTexture T
SDL_SW_UpdateYUVTexturePlanar T
SDL_SYS_CreateThread T
SDL_SYS_DetachThread T
SDL_SYS_GetTLSData T
SDL_SYS_SetTLSData T
SDL_SYS_SetThreadPriority T
SDL_SYS_SetupThread T
SDL_SYS_WaitThread T
SDL_SaveAllDollarTemplates T
SDL_SaveBMP_RW T
SDL_SaveDollarTemplate T
SDL_SemPost T
SDL_SemTryWait T
SDL_SemValue T
SDL_SemWait T
SDL_SemWaitTimeout T
SDL_SendAppEvent T
SDL_SendClipboardUpdate T
SDL_SendDisplayEvent T
SDL_SendDropComplete T
SDL_SendDropFile T
SDL_SendDropText T
SDL_SendEditingText T
SDL_SendKeyboardKey T
SDL_SendKeyboardText T
SDL_SendKeymapChangedEvent T
SDL_SendMouseButton T
SDL_SendMouseButtonClicks T
SDL_SendMouseMotion T
SDL_SendMouseWheel T
SDL_SendPendingSignalEvents T
SDL_SendQuit T
SDL_SendSysWMEvent T
SDL_SendTouch T
SDL_SendTouchMotion T
SDL_SendWindowEvent T
SDL_SensorClose T
SDL_SensorFromInstanceID T
SDL_SensorGetData T
SDL_SensorGetDeviceInstanceID T
SDL_SensorGetDeviceName T
SDL_SensorGetDeviceNonPortableType T
SDL_SensorGetDeviceType T
SDL_SensorGetInstanceID T
SDL_SensorGetName T
SDL_SensorGetNonPortableType T
SDL_SensorGetType T
SDL_SensorInit T
SDL_SensorOpen T
SDL_SensorQuit T
SDL_SensorUpdate T
SDL_SetAssertionHandler T
SDL_SetClipRect T
SDL_SetClipboardText T
SDL_SetColorKey T
SDL_SetCursor T
SDL_SetDefaultCursor T
SDL_SetError T
SDL_SetEventFilter T
SDL_SetHint T
SDL_SetHintWithPriority T
SDL_SetKeyboardFocus T
SDL_SetKeymap T
SDL_SetMainReady T
SDL_SetMemoryFunctions T
SDL_SetModState T
SDL_SetMouseFocus T
SDL_SetPaletteColors T
SDL_SetPixelFormatPalette T
SDL_SetRelativeMouseMode T
SDL_SetRenderDrawBlendMode T
SDL_SetRenderDrawColor T
SDL_SetRenderTarget T
SDL_SetScancodeName T
SDL_SetSurfaceAlphaMod T
SDL_SetSurfaceBlendMode T
SDL_SetSurfaceColorMod T
SDL_SetSurfacePalette T
SDL_SetSurfaceRLE T
SDL_SetTextInputRect T
SDL_SetTextureAlphaMod T
SDL_SetTextureBlendMode T
SDL_SetTextureColorMod T
SDL_SetTextureScaleMode T
SDL_SetThreadPriority T
SDL_SetWindowBordered T
SDL_SetWindowBrightness T
SDL_SetWindowData T
SDL_SetWindowDisplayMode T
SDL_SetWindowFullscreen T
SDL_SetWindowGammaRamp T
SDL_SetWindowGrab T
SDL_SetWindowHitTest T
SDL_SetWindowIcon T
SDL_SetWindowInputFocus T
SDL_SetWindowMaximumSize T
SDL_SetWindowMinimumSize T
SDL_SetWindowModalFor T
SDL_SetWindowOpacity T
SDL_SetWindowPosition T
SDL_SetWindowResizable T
SDL_SetWindowShape T
SDL_SetWindowSize T
SDL_SetWindowTitle T
SDL_SetYUVConversionMode T
SDL_ShouldAllowTopmost T
SDL_ShouldIgnoreGameController T
SDL_ShouldIgnoreJoystick T
SDL_ShowCursor T
SDL_ShowMessageBox T
SDL_ShowSimpleMessageBox T
SDL_ShowWindow T
SDL_SilenceValueForFormat T
SDL_SoftStretch T
SDL_StartEventLoop T
SDL_StartTextInput T
SDL_StopEventLoop T
SDL_StopTextInput T
SDL_TimerInit T
SDL_TimerQuit T
SDL_TLSCreate T
SDL_TLSGet T
SDL_TLSSet T
SDL_ThreadID T
SDL_TicksInit T
SDL_TicksQuit T
SDL_ToggleDragAndDropSupport T
SDL_ToggleModState T
SDL_TouchInit T
SDL_TouchQuit T
SDL_TraverseShapeTree T
SDL_TryLockMutex T
SDL_UCS4ToUTF8 T
SDL_UnRLESurface T
SDL_UnionRect T
SDL_UnloadObject T
SDL_UnlockAudio T
SDL_UnlockAudioDevice T
SDL_UnlockJoysticks T
SDL_UnlockMutex T
SDL_UnlockSurface T
SDL_UnlockTexture T
SDL_UpdateTexture T
SDL_UpdateWindowGrab T
SDL_UpdateWindowSurface T
SDL_UpdateWindowSurfaceRects T
SDL_UpdateYUVTexture T
SDL_UpperBlit T
SDL_UpperBlitScaled T
SDL_VideoInit T
SDL_VideoQuit T
SDL_Vulkan_CreateSurface T
SDL_Vulkan_GetDrawableSize T
SDL_Vulkan_GetInstanceExtensions T
SDL_Vulkan_GetVkGetInstanceProcAddr T
SDL_Vulkan_LoadLibrary T
SDL_Vulkan_UnloadLibrary T
SDL_WaitEvent T
SDL_WaitEventTimeout T
SDL_WaitThread T
SDL_WarpMouseGlobal T
SDL_WarpMouseInWindow T
SDL_WasInit T
SDL_WriteBE16 T
SDL_WriteBE32 T
SDL_WriteBE64 T
SDL_WriteLE16 T
SDL_WriteLE32 T
SDL_WriteLE64 T
SDL_WriteU8 T
SDL_abs T
SDL_acos T
SDL_acosf T
SDL_asin T
SDL_asinf T
SDL_atan T
SDL_atan2 T
SDL_atan2f T
SDL_atanf T
SDL_atof T
SDL_atoi T
SDL_calloc T
SDL_ceil T
SDL_ceilf T
SDL_copysign T
SDL_copysignf T
SDL_cos T
SDL_cosf T
SDL_exp T
SDL_expand_byte D 72
SDL_expf T
SDL_fabs T
SDL_fabsf T
SDL_floor T
SDL_floorf T
SDL_fmod T
SDL_fmodf T
SDL_free T
SDL_getenv T
SDL_iconv T
SDL_iconv_close T
SDL_iconv_open T
SDL_iconv_string T
SDL_isdigit T
SDL_islower T
SDL_isspace T
SDL_isupper T
SDL_itoa T
SDL_lltoa T
SDL_log T
SDL_log10 T
SDL_log10f T
SDL_logf T
SDL_ltoa T
SDL_malloc T
SDL_memcmp T
SDL_memcpy T
SDL_memmove T
SDL_memset T
SDL_pow T
SDL_powf T
SDL_qsort T
SDL_realloc T
SDL_scalbn T
SDL_scalbnf T
SDL_setenv T
SDL_sin T
SDL_sinf T
SDL_snprintf T
SDL_sqrt T
SDL_sqrtf T
SDL_sscanf T
SDL_strcasecmp T
SDL_strchr T
SDL_strcmp T
SDL_strdup T
SDL_strlcat T
SDL_strlcpy T
SDL_strlen T
SDL_strlwr T
SDL_strncasecmp T
SDL_strncmp T
SDL_strrchr T
SDL_strrev T
SDL_strstr T
SDL_strtod T
SDL_strtol T
SDL_strtoll T
SDL_strtoul T
SDL_strtoull T
SDL_strupr T
SDL_tan T
SDL_tanf T
SDL_tolower T
SDL_toupper T
SDL_uitoa T
SDL_ulltoa T
SDL_ultoa T
SDL_utf8strlcpy T
SDL_utf8strlen T
SDL_vsnprintf T
SDL_vsscanf T
SDL_wcscmp T
SDL_wcsdup T
SDL_wcslcat T
SDL_wcslcpy T
SDL_wcslen T
SDL_wcsncmp T
SDL_wcsstr T
SDLgfx_rotateSurface T
SDLgfx_rotozoomSurfaceSizeTrig T
SW_CreateRendererForSurface T
SW_RenderDriver D 96
_ZN4Libc9Component9constructERNS_3EnvE T
_Z15sdl_init_genodeRN6Genode3EnvE T
main U
